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Question by adamskrivo · Dec 17, 2019 at 01:38 AM · rotationrigidbodylocalglobal

Is there a way to use MoveRotation() globally?

In the same way that there is AddRelativeTorque() vs AddTorque(), all I want to do is use MoveRotation() globally. My object uses MoveRotation() to rotate on the local z axis. The angle of this rotation determines the speed at which the object rotates on it's y axis. Unfortunately with the local z rotation local y is pitched and no longer points globally up, which is why I need to use MoveRotation() globally. AddTorque() makes turn reversals not immediate and sloppy. Directly changing angularVelocity could cause physics issues so I prefer not to resort to that. Any help would be greatly appreciated.

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avatar image lgarczyn · Dec 18, 2019 at 01:27 AM 1
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To my knowledge, $$anonymous$$oveRotation is already global, like $$anonymous$$ovePosition.

avatar image Fariborzzn · Dec 18, 2019 at 04:22 AM 0
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take look here: Rotate rigidbody using $$anonymous$$oveRotation() around the global y axis

avatar image lgarczyn Fariborzzn · Jan 18, 2020 at 06:50 PM 0
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The only reason his rotation was "local" is because he used the wrong multiplication order in $$anonymous$$oveRotation.

rigidbody.rotation * deltaRotation is local, deltaRotation * rigidbody.rotation is world

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