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Imported models lightmap problem
I made some models in blender. I UV unwrapped them imported to unity. I had to apply the textures in unity again. when I turn on directional shadow, the mesh doesn't receive any shadow! I have a building and a ground from blender, and a unity terrain beneath both of them. But the building is not casting any shadows on the ground mesh, instead it just castes it on the terrain! lightmapping thescene doesn't affect these blender models at all!!! pls help!!
Check if you have your receive shadows for ground to be on?
Unfortunately I can't help much, but what I would do in this case is download a free model from somewhere on the asset store and see if the same problem exists. But did you read this guide? http://docs.unity3d.com/$$anonymous$$anual/ShadowTroubleshooting.html Sounds like you may be using a vertex lit shader or have transparency in your material.
I did refer to that...the meshes do cast a shadow, but they don't receive shadows... :( ...well, thanks for your help anyways! :)