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Question by nikrath · May 28, 2014 at 11:50 AM · blenderlightmapshadowdirectional

Imported models lightmap problem

I made some models in blender. I UV unwrapped them imported to unity. I had to apply the textures in unity again. when I turn on directional shadow, the mesh doesn't receive any shadow! I have a building and a ground from blender, and a unity terrain beneath both of them. But the building is not casting any shadows on the ground mesh, instead it just castes it on the terrain! lightmapping thescene doesn't affect these blender models at all!!! pls help!!

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avatar image HarshadK · May 28, 2014 at 11:57 AM 0
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Check if you have your receive shadows for ground to be on?

avatar image nikrath · May 28, 2014 at 04:31 PM 0
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yes I have receive shadows and cast shadows both on

avatar image nikrath · May 28, 2014 at 04:32 PM 0
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does this problem have to do with blender or unity?

avatar image supernat · May 29, 2014 at 04:46 AM 0
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Unfortunately I can't help much, but what I would do in this case is download a free model from somewhere on the asset store and see if the same problem exists. But did you read this guide? http://docs.unity3d.com/$$anonymous$$anual/ShadowTroubleshooting.html Sounds like you may be using a vertex lit shader or have transparency in your material.

avatar image nikrath · May 29, 2014 at 05:25 AM 0
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I did refer to that...the meshes do cast a shadow, but they don't receive shadows... :( ...well, thanks for your help anyways! :)

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