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Question by $$anonymous$$ · Feb 04, 2016 at 08:10 AM · flashlight

Flashlight problems

I have 2 flashlights in my game, 1 is the player flashlight with a script, other have no script but have animation. When i toggle the player flashlight to off the other flashlight is getting turned on, when i turn the player flashlight on the other flashlight turns off. Its not supposed to do that.

If it helps here is the flashlight code

 var flashlightOn : boolean = false;
 var button : KeyCode;
 
 function Update () 
 {
     //Checks if the boolean is true or false.
     if(flashlightOn == true)
     {
         GetComponent.<Light>().intensity = 1;//If the boolean is true, then it sets the intensity to what ever you want.
     } else {
         if(flashlightOn == false)
         {
             GetComponent.<Light>().intensity = 0;//If the boolean is false, then it sets the intensity to zero.
         }
     }
     //Checks if the F key is down and whether the boolean is on or off.
     if(Input.GetKeyDown(button) && flashlightOn == false)
     {
         flashlightOn = true; //If the f key is down and the boolean is false, it sets the boolean to true.
     } else {
         if(Input.GetKeyDown(button) && flashlightOn == true)
         {
             flashlightOn = false;//If the f key is down and the boolean is true, it sets the boolean to false.
         }
     }
 }
 
 
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avatar image BackslashOllie · Feb 04, 2016 at 09:33 AM 0
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Tested script and it works as expected. As the script only influences Light components directly on the script's gameobject. The other light's gameobject must have a script on it. Unless this is something weird going on with mixing c# and js.

avatar image $$anonymous$$ BackslashOllie · Feb 04, 2016 at 01:59 PM 0
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I found out what the error was. The second light needed a high render priority.

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Answer by SentokaioStudios · Jul 13, 2021 at 03:17 AM

Using "GetComponet." will get ALL the objects at the scene that have the "light" component. Create a var "Light" (without the quotation marks) and at the editor, attach your player light to it! @$anonymous$

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