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Question by Mike Ledwards · Jan 13, 2011 at 08:15 AM · rotateifstatementsun

using rotation in an if statement

this is what's going on so far... another script is rotating my sun along the x axes... and im getting dodgy shadows at night

in the day the suns rotation on the x never goes above 100 so this should work, i think iv'e worded the if statement wrong can some1 please tell me what i should use instead. thanx.

var Sun : Transform;

function Update(){

if(Sun.transform.rotation.x < 100){
    GetComponent("Light").enabled = true;
}
else {
    GetComponent("Light").enabled = false;
}   

}

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Answer by matyicsapo · Jan 13, 2011 at 08:36 AM

http://unity3d.com/support/documentation/ScriptReference/Transform.html

Use transform.eulerAngles instead of rotation for while the first is the normal angle thingy(with 360 meaning a full rotation and stuff), the other is a Quaternion whose components mean different stuff.

Also Sun is of type Transform so you should just write Sun.eulerAngles.x

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avatar image Mike Ledwards · Jan 13, 2011 at 10:59 AM 1
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Spot on mate. thanx

avatar image thaMorganic · Oct 01, 2016 at 05:32 PM 0
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This helped a lot with something similar. Thanks a lot homes!

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