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How to decrease the faidng out of light intensity of a point light?
Hi, I am making a procedural solar systems and now that I have finished working on the planets i need a sun that will light up the planets.
However, the light intesity of the point Light is:"inversely proportional to the square of the distance from the source" (according to the documentation) and the issue with that is that objects illumenated by the point light become either very bright or very dark with not much room in between.
Does anybody know how to decrease the fading out of the light over the distance or simply desable it?
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