Sun gradient looks different on an iPad?
Hi there,
I'm using a procedural skybox (unity's default one) for my main scene to create a night sky. I use the sun as my moon and it works great on my laptop. It also works great on my iphone but somehow the sun/moon gradient looses a lot of dynamic on my iPad (pro). See enclosed screengrab (left is laptop / Right is iPad)
I've tried all sort of things with quality setting (and changing the parameters within the procedural skybox) but so far i haven't found anything.
Any chance someone might have an idea?
Thanks!
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