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Question by VataRaven · Feb 18, 2014 at 04:25 AM · dynamicsnow

Dynamic snow & sand

Okay, what I mean (just in case it's questioned), is like...when you walk on the snow or sand, it'll leave foot prints, the sand with kick up, that stuff (an example of the sand would be something like the sand in Uncharted 3)

Is this possible?

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avatar image getyour411 · Feb 18, 2014 at 04:27 AM 0
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Yes, the sand sounds the simpler to the two to achieve with particle effects. There are many links on UA about 'snow footprints'

avatar image VataRaven · Feb 18, 2014 at 04:31 AM 0
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So, it's just a particle effects or something more to it?

Because I can tell in the game, that the most the desert is like that (where you walk, the foot prints are left & the sand kicks up)

avatar image getyour411 · Feb 18, 2014 at 04:36 AM 0
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Well if you also meant footprints in the sand (and not just kick-ups) then both are about as difficult from what I've read. Look at Decals and the other solutions from prior posts on 'leave footprints'

avatar image VataRaven · Feb 18, 2014 at 04:51 AM 0
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I thought decals were just used for like...objects that didn't move

avatar image getyour411 · Feb 18, 2014 at 04:54 AM 1
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your footprints will...move? ;-) Anyway, was just a suggestion I haven't done it personally.

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Answer by AlucardJay · Feb 18, 2014 at 05:20 AM

http://answers.unity3d.com/questions/233975/sand-effect-deformation.html

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