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Smooth/Cloud objects appearing in view distance
I'm putting together an infinite runner game where i spawn the terrain/land in a distance and have them approach me. but in the distance you can clearly see the cutoff which doesnt look good to me and im bothered by it.
i've tried adding fog using the render settings but it didn't really help. is there another method to make it look good?
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When I updated my Unity to the version 5, I had the same problem. Try to use another sky box.
i dont think the skybox would make a difference. i wanted a clearer sky not a darker theme. anyone else got suggestions or methods?