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               Question by 
               darkhog · Nov 07, 2013 at 09:07 AM · 
                2ddrawingprimitivesprocedural texturing  
              
 
              Code for drawing basic 2D primitives on Texture2D
Does anyone have code to draw basic 2D primitives (circles, rectangles, ellipses, lines) with some more "advanced" functions like floodfill or drawing primitives with specific "border" width on Texture2D? I want to do some cool procedural stuff on my texture and so I need those functions (as drawing those pixel by pixel would quickly get messy).
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