Post-processing "Bloom" effect affects all light colors,Bloom affects every white material
Hello everyone.
I have been fighting this error all day. I've just started with post-processing with my project and my purpose is to make glow just a GameObject, but I don't understand why, the "Bloom" effect of post-processing affects to each material, don't mind if is in the layer of "post-processing", if have some post-processing component or not, as more bright is the color, more intense is the bloom.
I've researched a little bit and I found that the intensity depends just on the "y axis" of the color palette, it doesn't matter what color is it, it just depends on how shiny is, here a visual example:
In theory, the unique object supposed to shine is the "cube" without vertical faces, but instead, it just depends of the color of the material, it doesn't even matter if "emission" checkbox is checked or not, it's like the shade renderer just looks about the color of each object, if it's shiny, gives them an extra glow effect, I don't want that, I just want to make shine one unique object. Here goes my configuration of post-processing.
I don't know if I miss to include something, but if I do, just ask me for any information and I will answer as soon as possible. Thanks for helping.