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Bloom Overlapping Black
Hi,
thank you for opening this question. I added bloom to my game to get a glowing effect. I followed the brackeys tutorial for that (https://www.youtube.com/watch?v=WiDVoj5VQ4c&t=628s)
Well it is working really well except for one issue. If the object's that have the bloom effect overlapp each other, the overlapping area will turn black.
I guess there must be some kind of option somewhere that defines how the overlapping object will interact. I hoped it is the blend Style of the lightning, but this didnt change it for me.
Answer by TheRefoH · Jul 19, 2020 at 10:45 AM
Only thing I could find is this in the shader code:
SubShader {
Tags { "QUEUE"="Transparent+0" "RenderType"="Transparent" "RenderPipeline"="UniversalPipeline" }
Pass {
Tags { "QUEUE"="Transparent+0" "RenderType"="Transparent" "RenderPipeline"="UniversalPipeline" }
ZWrite Off
Cull Off
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
It says blend, but I have no clue about shaders so...well I dont know.
EDIT: After googling i changed that to "Blend Off" however it seems i can not edit this shader File
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