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Question by TheRefoH · Jul 19, 2020 at 10:19 AM · glowbloom

Bloom Overlapping Black

Hi,

thank you for opening this question. I added bloom to my game to get a glowing effect. I followed the brackeys tutorial for that (https://www.youtube.com/watch?v=WiDVoj5VQ4c&t=628s)

Well it is working really well except for one issue. If the object's that have the bloom effect overlapp each other, the overlapping area will turn black. alt text

I guess there must be some kind of option somewhere that defines how the overlapping object will interact. I hoped it is the blend Style of the lightning, but this didnt change it for me.

unbenannt.png (93.0 kB)
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Answer by TheRefoH · Jul 19, 2020 at 10:45 AM

Only thing I could find is this in the shader code:

 SubShader { 
  Tags { "QUEUE"="Transparent+0" "RenderType"="Transparent" "RenderPipeline"="UniversalPipeline" }
  Pass {
   Tags { "QUEUE"="Transparent+0" "RenderType"="Transparent" "RenderPipeline"="UniversalPipeline" }
   ZWrite Off
   Cull Off
   Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha


It says blend, but I have no clue about shaders so...well I dont know.

EDIT: After googling i changed that to "Blend Off" however it seems i can not edit this shader File

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