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Mobile Normal Map Effects, Baked/Real Time lights.
I am creating a game for Android, and I have a setup basement scene, with wet stone walls. All the lights in the scene are baked, and all the materials are Lightweight Simple Lit on Lightweight Renderer.
Scene with Baked lighting Scene without Baked lighting with the Normal Map visible Is there a way to keep the Normal Maps effect on a Baked Light? Or if it's caused by some resolution setting, can it be faked? Can I fake the shininess of the object relative to the camera? (I tested the baked lights at the fairly big quality, didn't change.)
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