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               Question by 
               SulaimanWar · Aug 05, 2020 at 09:57 AM · 
                lightinglightmaplightmappinglightmaps  
              
 
              Is there anyway to disable the packing and atlassing process during the lightmapping process?
I am able to layout the UVs the way I want them to be in the final bake through a custom plugin I'm working on but Unity keeps shifting them around because of the packing and atlassing process. I'm wondering if there is a way to bypass this.
What I've tried:
- Created custom lightmap parameter and disabled stiching. 
- Disabled Optimize Realtime UVs under the renderers. 
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