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Question by
mradia_unity · Nov 26, 2019 at 08:12 AM ·
assetbundlelightmaps
How we can accommodate light Probes and All Baked light maps in to AssetBundle?
Basically I am creating Assetbundle of one 3D layout and I want to add all the reflection probe and baked lightmaps to the asset bundle so anyone can suggest the way to do that and also how to unwrap those things when asset bundle load in a different scene.
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