Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by VoxStudio · Apr 06, 2018 at 05:51 PM · shaderrendererlinerendererrotation axiscutout

Cutout Shader not working on new Unity Line Renderer

Hello people,

Our team is having an issue when using the new line renderer from unity 2017.3.0f3.


The cutout shader we use for our game objects work's just fine, the problem is when we apply it to the new line renderer with a "rotated parent". Example: Our Line Renderer object has the rotation (0,0,0) and it's parent has (45,0,36). It should apply the shader based on its local position but on the line renderer, it appears to be using global position.


We want to know why it does not work for the new line renderer.


We appreciate your help, thanks.

Here is the code we use for the cutout shader on objects like box, spheres, etc. It is working.


Pass {

     CGPROGRAM
         #pragma vertex vert
         #pragma fragment frag
         
         #include "UnityCG.cginc"

         struct appdata_t {
             float4 vertex : POSITION;
             float2 texcoord : TEXCOORD0;
             
         };

         struct v2f {
             float4 vertex : SV_POSITION;
             half2 texcoord : TEXCOORD0;
             float2 localPos : TEXCOORD1;
         };

         sampler2D _MainTex;
         float4 _MainTex_ST;
         float _Slider;
         float4 _Color;
         float4 _CardLocalScale;
         float4 _TransformLocalPosition;
         float4 _TransformLocalScale;
         float _Smooth;
         
         v2f vert (appdata_t v)
         {
             v2f o;
             
             o.localPos = v.vertex * _TransformLocalScale;
             o.localPos += _TransformLocalPosition;

             o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
             o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
             return o;
         }
         
         fixed4 frag (v2f i) : SV_Target
         {                
             float x = _Bounds.x * 0.5f;
             float y = _Bounds.y * 0.5f;
             
             if(i.localPos.y > y || i.localPos.y < -y || i.localPos.x > x || i.localPos.x < -x)
             {
                 discard;
             }
             
             fixed4 col = tex2D(_MainTex, i.texcoord) * _Color;
                                             
             return col;
         }
     ENDCG
 }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

180 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with transparency of an object 0 Answers

Unity Standard Cutout - Black Border Issues,Standard Cutout Shader - Darker Areas Bug 1 Answer

Silly Sausage - Nitrome , Player MoveMent Snake/Worm 0 Answers

Universal Render Pipeline Compilation Error 7.2.1 0 Answers

LineRender,How to erase a Line Renderer at certain points. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges