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Question by Delidragon · Mar 19, 2018 at 01:45 PM · scripting problemtriggermaterialrendererblending

Blend to other Material on Trigger Event

heyho when i press on my gameobject i want that his current material blend in one other material and back after you pressed again pls help i tried this but it wont work some ideas ?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class materialchanger : MonoBehaviour {
 
         public Material material1;
         public Material material2;
         public float duration = 2.0F;
         public Renderer rend;
         void Start() {
             rend = GetComponent<Renderer>();
             rend.material = material1;
         }
         public void clickblendshphere() {
             float lerp = Mathf.PingPong(Time.time, duration) / duration;
             rend.material.Lerp(material1, material2, lerp);
         }
     }

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Answer by Delidragon · Mar 20, 2018 at 09:09 AM

no ideas?

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