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This question was closed Aug 12, 2014 at 08:20 AM by tanoshimi for the following reason:

Duplicate Question

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Question by Adnan_Asif · Aug 12, 2014 at 08:18 AM · renderingmobileoptimizationdraw calls

How to reduce draw calls for efficient 3D model rendering

alt text

I have different 3D models which I imported into Unity3D in one Scene. The issue is my application doesn’t give me smooth animation when I play it over mobile devices but it runs really well in my laptop. Can someone please help me out and let me know what steps I need to take in order to make it efficient for the mobile devices. Please note that I marked the objects as “Static” which reduced my draw calls a lot but still the animation is not smooth on mobile devices.

Please let me know.

Thanks

game_win.png (88.5 kB)
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Answer by tanoshimi · Aug 12, 2014 at 08:20 AM

http://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html

http://docs.unity3d.com/Manual/iphone-performance.html

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