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Question by kevinnity · Jan 15, 2016 at 05:35 PM · prefabblendermodel3d modelsblender-exporting

Unity - Prefabs

Hi, I just starting my intern at a startup, and part of the challenge given to us was to reskin an app.

I bought a game called down and I would like to add in my own model. I have created my own model on Blender and posted it can be opened in Unity, but when I build & run the game, my new model, isn't in the game. Is it because of the model or something to do with the source code?

Help would be awesome!!!!

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avatar image bloeys · Jan 15, 2016 at 05:40 PM 0
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Did you export the model from blender, import it into unity and place it in a level? You need to do those steps for it to appear, choose a level and put your model there, only then will it appear.

avatar image Graphics_Dev · Jan 15, 2016 at 05:48 PM 0
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What does "posted it can be opened in Unity" mean?

What you should of done is import your model into Unity, then put it into your scene or attach it to the script that instantiates it in your game (depending on what model you're talking about and what your game is and your game's framework...you get the point).

Please be more specific and clear so we can be more helpful and beneficial to the whole community ;)

BTW If you would like to give more details so I can better help you, post it as a reply to my comment: since you have less than 15 rep. points, you can't post/edit questions directly, but you can post a comment immediately visible to all ;)

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Answer by kevinnity · Feb 22, 2016 at 08:28 AM

Hi I'm Kevin the author of the post.

I got past that problem and started building other models.

The current problem I'm having now is that when I built my model on blender, I combined multiples meshes together. On Blender, the model looks completely fine with the colours, however when I export the model (.fbx) onto Unity, my model appears to be transparent around the head area and most of the colours are missing.

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avatar image Graphics_Dev · Feb 26, 2016 at 01:10 AM 1
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That is not an answer. Please post how you "got past that problem" so that others can learn from your problem in the future: that is the whole point of this site ;)

If you have another problem, post another question don't try to ask it here.

Finally, if you solve your own problem and post the answer, be sure to mark it as correct to close the question (you won't get any rep. points for accepting your own answer but accepting working answers helps to keep this site cleaner).

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