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Question by Morsology · May 25, 2021 at 02:08 AM · rotationrigidbodyrotate objectrigidbody physicsrotations

How to make a cube turn in the direction it is moving?

So I have a red cube on a plane. alt text The cube has a rigidbody and is using force to move. I need it to rotate in the direction it is moving but I am not sure how to. All the solutions I have found apply to things moving with Vector3 (I am not sure if that matters but none of them worked for me). So is there a simple way to make the cube face in the direction it is moving?

     private Rigidbody _rigidbody;
     [SerializeField] private float _movementForce = 10f;
 
     private void Awake() => _rigidbody = GetComponent<Rigidbody>();
     private void FixedUpdate()
     {
         if (Input.GetKey(KeyCode.W))
         {
             _rigidbody.AddForce(_movementForce * transform.forward);
         }
             
         if (Input.GetKey(KeyCode.S))
         {
             _rigidbody.AddForce(_movementForce * -transform.forward);
         }
             
         if (Input.GetKey(KeyCode.D))
         {
             _rigidbody.AddForce(_movementForce * transform.right);
         }
             
         if (Input.GetKey(KeyCode.A))
         {
             _rigidbody.AddForce(_movementForce * -transform.right);
         }
             
     }
 


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Answer by sansuno68 · May 26, 2021 at 10:10 AM

Hope the following Post is able to help u :D https://answers.unity.com/questions/1701308/rotate-object-in-direction-of-movement.html

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