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Oculus character rotates around a point instead of turning in game
So I am using oculus tools and unity 2019.2.12f1. When I use the joystick to turn in the game I seem to be rotating around a central pivot and not just turning. It also makes the collider not sync with the player so all of a sudden you may see a table you want to get something off of and be unable to move over to it because you are desynced from your collider. Has anyone had this issue and found a solution to it?
A short video illustrating the issue can be seen here: https://www.youtube.com/watch?v=RKvvHnZrDjs&feature=youtu.be
I'm not exactly sure how to handle this. Pushing the player around seems like it would feel weird too.
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