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How do I make a jumping and ledge-grabbing system, similar to TLoZ OOT in unity 3d?
Hello. I want to make a jumping and ledge-grab system similar to the legend of Zelda ocarina of time, where you walk to a ledge and walk into it for about 0.5 seconds before automatically jumping, then grabbing the ledge above (from a specific distance range away), then climbing up to the top? I also want to be able to jump off a ledge automatically once I get close to it.. How would I go about doing this with the built in unity character controller? I'm making a 3rd person game, and the Cinemachine camera.
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