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Question by alexander11 · Sep 24, 2016 at 12:03 AM · c#unity 5instantiate3ddestroy

Removing instantiated objects??

Hello how do i make it where i instantiate an object but when i instantiate another object it deletes the previous one, does anyone know how to do this(in C#)??

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Answer by Hanoble · Sep 24, 2016 at 12:54 AM

You would need a reference to the previous object, and then do a Destroy() with the previous object. An example might be something like:

 private GameObject currentInstantiatedObject;
 
 void Spawn()
 {
     //Destroy the previous object if there is one
     if(currentInstantiatedObject != null)
         Destroy(currentInstantiatedObject)
 
     //Instantiate the object
     GameObject spawnedObject = Instantiate(prefab, spawnPosition, Quaternion.identity) as GameObject;
 
     //Set the current object to this spawned object, so it can be destroyed     next spawn.
     currentInstantiatedObject = spawnedObject;
 }
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avatar image alexander11 · Sep 24, 2016 at 04:39 PM 0
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what is currentInstantiatedObject;?

avatar image Duoquinquagintillion · Sep 24, 2016 at 05:28 PM 1
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I believe it should say

 private GameObject currentInstantiatedObject;

ins$$anonymous$$d of just

 private currentInstanctiatedObject;

avatar image Hanoble Duoquinquagintillion · Sep 26, 2016 at 02:18 AM 0
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You are correct. Was simply an error on my part to forget the GameObject, will edit, thanks for having my back!

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