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box collider and mesh collider not working
Hey guys,
I have a character model with a box collider/rigid body attached to the root. I also have a plane with a mesh collider/rigid body. When I press play, the character model just falls through the plane. Any idea why?
Thanks!
Answer by $$anonymous$$ · Nov 06, 2019 at 08:46 AM
you need to tick convex on mesh collider component
unity doesnt allow mesh collider and rigidbody to stay together
Answer by mlnczk · Nov 06, 2019 at 01:13 PM
Also if plane is your ground. Make it static and kinematic if you dont plan on moving it
Answer by Yasmine2019 · May 13, 2020 at 07:13 PM
This is what my character's Rigidbody looks like.
And the box collider is within the objects that the player collides with. (ie: activate the box collider on the object)
Hope it will help someone struggling on this.