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Question by Ranger-Ori · Oct 11, 2021 at 02:53 PM · rotationeditoraxis

Unity Rotation Bug (Video)

I have an object which I imported from Blender, but the rotation is weird.
I think it might relate to child<->parent connections, but I'm not seeing anything binding them.

Several properties rotate and move with their own self axis, but not with the rotation, any idea why?

alt text

ezgifcom-gif-maker.gif (505.3 kB)
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Answer by Ranger-Ori · Oct 11, 2021 at 05:56 PM

This has the best answer about how to deal with it.

It appears that the model itself hold the pivot and center properties. Thanks @SamElTerrible for the comments.

https://answers.unity.com/questions/8599/how-do-i-rotate-and-object-around-its-center-in-sc.html

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Answer by SamElTerrible · Oct 11, 2021 at 03:37 PM

alt text Can't see from the gif but maybe check if you have your coordinates in center rather than pivot? Might give you and idea of what's wrong


pivot.jpg (65.0 kB)
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avatar image Ranger-Ori · Oct 11, 2021 at 04:17 PM 0
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You're right, there's difference between the pivot and center. But the object rotates like a pivot when the coordinates are on center or pivot.

avatar image SamElTerrible Ranger-Ori · Oct 11, 2021 at 04:26 PM 0
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yup, the pivot and center buttons are just for visualising, but when it comes to manipulating transforms in the editor or through code they will always use pivot.

avatar image Ranger-Ori SamElTerrible · Oct 11, 2021 at 05:14 PM 0
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Do you have any idea how can I edit the pivot points?

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