- Home /
Unity Rotation Bug (Video)
I have an object which I imported from Blender, but the rotation is weird.
I think it might relate to child<->parent connections, but I'm not seeing anything binding them.
Several properties rotate and move with their own self axis, but not with the rotation, any idea why?
Answer by Ranger-Ori · Oct 11, 2021 at 05:56 PM
This has the best answer about how to deal with it.
It appears that the model itself hold the pivot and center properties. Thanks @SamElTerrible for the comments.
https://answers.unity.com/questions/8599/how-do-i-rotate-and-object-around-its-center-in-sc.html
Answer by SamElTerrible · Oct 11, 2021 at 03:37 PM
Can't see from the gif but maybe check if you have your coordinates in center rather than pivot? Might give you and idea of what's wrong
You're right, there's difference between the pivot and center. But the object rotates like a pivot when the coordinates are on center or pivot.
yup, the pivot and center buttons are just for visualising, but when it comes to manipulating transforms in the editor or through code they will always use pivot.
Do you have any idea how can I edit the pivot points?
Your answer
Follow this Question
Related Questions
How to get object's X axis rotation EXACTLY as in inspector ? 2 Answers
How to specify the rotation angle in degrees, in the inspector? 2 Answers
Isometric + Orthographic Player Movement 0 Answers
How do I lock the Y rotation on a first person character controller 1 Answer
Inverse Rotation in Child Object 1 Answer