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Question by JDEdmo · Oct 19, 2018 at 09:24 PM · mesh3dmesh vertices

How important is the order of Vertices in the mesh array that the triangles point to?

Simply put does the order of the Vertices are set in the array matter... [I know the order they are referenced in the triangles is important but what about the Array of Vertices?].

To clarify if its not clear... is one better then the other [Imagine this array has 1000's of vertices instead of 9]

 0-----1-----2
 |    /| \   |
 |  /  |   \ |
 3-----4-----5
 |    /| \   |
 |  /  |   \ |
 6-----7-----8
        
Vs
 0-----8-----3
 |    /| \   |
 |  /  |   \ |
 5-----6-----1
 |    /| \   |
 |  /  |   \ |
 2-----7-----4
        

I am trying to think out or learn how to make a custom mesh and as I build the mesh swap out sections with a predefined mesh/array of vertices ... E.G. a 3D Tile map...(there is a possibility I will end up using sub-meshes for each tile but I also don't know or understand if that would have a large effect on performance ether.

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