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Question by EdenMal · Aug 25, 2015 at 09:25 AM · blenderexportmodelsblender-exportingexporting

Why is Unity rotating my models from blender?

For some weird reason Unity is always rotating my models from blender by 90 degrees, does someone know how to fix it? http://i.imgur.com/9AKKor4.jpg

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avatar image Hellium · Aug 25, 2015 at 09:25 AM 1
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Change the orientation when exporting in fbx :

alt text

There are many tuto about how to export a model from blender ... Please, make some research...

  • http://docs.unity3d.com/$$anonymous$$anual/HOWTO-ImportObjectBlender.html

  • http://forum.unity3d.com/threads/exporting-from-unity-to-blender.122907/

  • https://www.youtube.com/watch?v=J7Bncm2$$anonymous$$G$$anonymous$$o

  • http://www.creativeshrimp.com/how-to-export-from-blender-to-unity3d.html

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Answer by Warsoul · Aug 25, 2015 at 07:22 PM

alt textThe axes will never match. Unity uses a left-handed coordinate system. Blender, right-handed.

Be sure to apply rotation and scale in blender. Also, in Blender, if you go into EDIT MODE, select ALL verts, rotate the entire model 90 degrees on the X axis, you can get it right. You may need to experiment around w/ rotations in edit mode, but this always works for me. Otherwise, you'll need to parent your blender model to an empty gameObject.

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avatar image greatness · Jul 12, 2016 at 10:16 PM 0
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Couldn't you just rotate your blender model in unity 90 degrees ins$$anonymous$$d?

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