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Question by MickLaz · Apr 28, 2020 at 01:42 PM · gunknockbackrecoil

How Do I Add Knockback To Player Once Firing Gun In 2D?

hey so, for a couple of days i've been attempting to make a knockback to my player once the gun is fired. I can't get it to work,

here is the code for the gun:

using System.Collections; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine; using UnityEngine.PlayerLoop;

public class GunMechanic : MonoBehaviour { public GameObject player; public GameObject bullet; public Transform pos; public Rigidbody2D rb;

 private void FixedUpdate()
 {
     //Rotate Gun
     Vector3 difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
     difference.Normalize();
     float rotz = Mathf.Atan2(difference.y,difference.x) * Mathf.Rad2Deg;
     rotz += 180;
     transform.rotation = Quaternion.Euler(0f, 0f, rotz);
     if (rotz < -90 || rotz > 90)
     {



         if (player.transform.eulerAngles.y == 0)
         {


             transform.localRotation = Quaternion.Euler(180, 0, -rotz);


         }
         else if (player.transform.eulerAngles.y == 180)
         {


             transform.localRotation = Quaternion.Euler(180, 180, -rotz);


         }

     }
 }
 private void Update()
 {


  

     //shooting
     if (Input.GetMouseButtonDown(0))
     {
            
         Instantiate(bullet, pos.position, transform.rotation);
     }
 }

}

thanks in advance

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