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Question by Dengar · Mar 30, 2015 at 09:23 AM · rigidbodycollidernavmeshagent

Collider with NavmeshAgent: Is it static?

Believe me, I've been googling this for hours but I have yet to find a conclusive answer.

If I take a GameObject that has no Rigidbody attached, but does have a NavmesAgent attached, and also add a Collider to it: Does the Collider count as static, or dynamic?

Do I need to add a Rigidbody to make it count as dynamic?

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