Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Kim-Shin-Wook-a-k-a-Forward-of-South-Korea · Nov 12, 2014 at 02:18 AM · androidcrashfatal errorsignal11

crash on android devices (unity 4.6f1)

1.make empty scene.

2.add canvas object.

3.build apk file.

4.run application

5.show 'unity logo' and crash....

Tag : libc Text : Fatal signal 11 (SIGSEGV) at 0x00000004 (code=1), thread 20892 (UnityMain)

Tag : InputDispactcher Text : channel '4220a3f0 package_name/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Channel is unrecoverably broken and will be disposed!

What's is this? I just set empty canvas, but application crash :( I don't get it.

in 4.6.20b it was worked well. but after upgrade unity version, application always crash.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Kim-Shin-Wook-a-k-a-Forward-of-South-Korea · Nov 14, 2014 at 05:57 AM

I found answer. Stripping level option causes this problem, and this is clearly bug.

see this thread.

http://forum.unity3d.com/threads/rc1-android-build-crashing.278936/

no more worry about this problem guys.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Yury-Habets · Nov 12, 2014 at 08:44 AM

Please submit a bug and attach your project. Which device are you using?

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kim-Shin-Wook-a-k-a-Forward-of-South-Korea · Nov 13, 2014 at 01:16 AM 0
Share

I use Nexus 7.

Project is here. It just empty project.

I have android pro license.

link text

new unity project.zip (134.0 kB)
avatar image Yury-Habets ♦♦ · Nov 13, 2014 at 08:39 AM 1
Share

It would be better if you submit a bug report. In the Editor, select Help => Report a Bug.

In this case, you can track the status of your issue. 4.6f1 is one of the highest priorities for now.

Your project worked for me, so submitting a bug will make sure it will be checked by QA.

By the way, in developer build, logcat is much more informative :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

signal 11 (SIGSEGV), code 1 (SEGV_MAPERR) Android Crash Issue 1 Answer

Android crash when using www load/unload frequently 0 Answers

Signal 11 at libil2cpp [Android Crash] 0 Answers

FATAL EXCEPTION [UnityMain] 0 Answers

Unity3D Android plugins and SIGSEGV 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges