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Question by Chrille0313 · Dec 23, 2017 at 03:27 PM · 2d game2d-physics2d-gameplay2d platformerknockback

Adding knockback to a 2D game (in C#)

Ok so I'm currently working on a 2D game (Platformer kinda) in my freetime, i dont know a lot about coding or stuff like that but until now I've created a player which can move around, using animations, that also has health. I've also added some "spikes" that deal damage to the player.

What I'm having trouble with is adding "knockback" to the player when it hits the spikes. I don't really know how to do it and the ways i have tried don't seem to work.

I would really like it if anyone could help me create/add this to the game, and preferably as soon as possible.

Thanks in advance!

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avatar image Chrille0313 · Dec 23, 2017 at 03:29 PM 0
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Btw please use @username to notify me about your answer!

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Answer by PersianKiller · Dec 23, 2017 at 04:08 PM

https://www.youtube.com/watch?v=sdGeGQPPW7E

watch this it helps.

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Answer by Kaymanga_ · Dec 27, 2017 at 12:48 AM

if your using rigidbodies just you

rigidbody.Addforce(new Vector2("x axis", "y axis" ))

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avatar image Chrille0313 · Dec 27, 2017 at 10:08 AM 0
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what if im not using rigidbodies? @$$anonymous$$aymanga_

avatar image PersianKiller Chrille0313 · Dec 27, 2017 at 10:51 AM -1
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why not using rigidbodies!!! it's very simple and nice !

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