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Question by pgunityartem55 · May 12, 2020 at 10:29 AM · editorstartupfatal error

Could not allocate memory on startup 2019.2.0f1

It happens both at startup play mode and when compiling scripts What could be the problem?

Initiating legacy licensing module

 LICENSE SYSTEM [2020511 15:51:13] Next license update check is after 2020-05-11T14:09:55
 
 LookupAccountName() failed. Error 1332
 
 LICENSE SYSTEM [2020511 15:51:13] Couldn't set permissions of the license file (Win32_AddFileAccessRights).
 
 Built from '2019.2/staging' branch; Version is '2019.2.0f1 (20c1667945cf) revision 2146662'; Using compiler version '191627012'
 OS: 'Windows 10  (10.0.0) 64bit' Language: 'ru' Physical Memory: 16249 MB
 BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
 [Package Manager] Server::Start -- Port 58955 was selected
 
  COMMAND LINE ARGUMENTS:
 G:\Unity Engine\2019.2.0f1\Editor\Unity.exe
 -projectpath
 G:/Unity projects/TEST/TEST_APP
 -useHub
 -hubIPC
 -cloudEnvironment
 production
 -hubSessionId
 acb09470-937d-11ea-9873-b786e2afa5f0
 -accessToken
 iehSfzME593h5xR595AIJF6w1TPhmxv3IwR-PU7F4Eo007f
 Successfully changed project path to: G:/Unity projects/TEST/TEST_APP
 G:/Unity projects/TEST/TEST_APP
 Using Asset Import Pipeline V1.
 Socket: unable to join multicast group, error: Получен недопустимый аргумент.
 (10022)
  
 (Filename: C:\buildslave\unity\build\Runtime/Network/Sockets.cpp Line: 415)
 
 Unable to join player connection multicast group.
  
 (Filename: C:\buildslave\unity\build\Runtime/Network/PlayerCommunicator/EditorConnection.cpp Line: 42)
 
 Socket: unable to join multicast group, error: Получен недопустимый аргумент.
 (10022)
  
 (Filename: C:\buildslave\unity\build\Runtime/Network/Sockets.cpp Line: 415)
 
 Unable to join player connection alternative multicast group.
  
 (Filename: C:\buildslave\unity\build\Runtime/Network/PlayerCommunicator/EditorConnection.cpp Line: 49)
 
 Loading GUID <-> Path mappings...0.000338 seconds
 Loading Asset Database...0.070081 seconds
 AssetDatabase consistency checks...0.026104 seconds
 [Package Manager] Done resolving packages in 1.01s seconds
 [Package Manager] Done checking package constraints in 0.00s seconds
 [Package Manager] 
 Registered 52 packages:
   Packages from [https://packages.unity.com]:
     com.unity.ads@2.0.8 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.ads@2.0.8)
     com.unity.analytics@3.3.2 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.analytics@3.3.2)
     com.unity.burst@1.2.2 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.burst@1.2.2)
     com.unity.collab-proxy@1.2.16 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.collab-proxy@1.2.16)
     com.unity.ext.nunit@1.0.0 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.ext.nunit@1.0.0)
     com.unity.ide.rider@1.0.8 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.ide.rider@1.0.8)
     com.unity.ide.vscode@1.0.7 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.ide.vscode@1.0.7)
     com.unity.purchasing@2.0.6 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.purchasing@2.0.6)
     com.unity.render-pipelines.lightweight@6.9.1 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.render-pipelines.lightweight@6.9.1)
     com.unity.test-framework@1.0.13 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.test-framework@1.0.13)
     com.unity.textmeshpro@2.0.1 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.textmeshpro@2.0.1)
     com.unity.vectorgraphics@2.0.0-preview.12 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.vectorgraphics@2.0.0-preview.12)
     com.unity.mathematics@1.1.0 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.mathematics@1.1.0)
     com.unity.postprocessing@2.1.6 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.postprocessing@2.1.6)
     com.unity.render-pipelines.core@6.9.1 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.render-pipelines.core@6.9.1)
     com.unity.shadergraph@6.9.1 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.shadergraph@6.9.1)
   Built-in packages:
     com.unity.2d.sprite@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite)
     com.unity.2d.tilemap@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap)
     com.unity.package-manager-ui@2.2.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.package-manager-ui)
     com.unity.timeline@1.1.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline)
     com.unity.ugui@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
     com.unity.modules.ai@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
     com.unity.modules.androidjni@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
     com.unity.modules.animation@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
     com.unity.modules.assetbundle@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
     com.unity.modules.audio@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
     com.unity.modules.cloth@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
     com.unity.modules.director@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
     com.unity.modules.imageconversion@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
     com.unity.modules.imgui@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
     com.unity.modules.jsonserialize@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
     com.unity.modules.particlesystem@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
     com.unity.modules.physics@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
     com.unity.modules.physics2d@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
     com.unity.modules.screencapture@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
     com.unity.modules.terrain@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
     com.unity.modules.terrainphysics@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
     com.unity.modules.tilemap@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
     com.unity.modules.ui@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
     com.unity.modules.uielements@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
     com.unity.modules.umbra@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
     com.unity.modules.unityanalytics@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
     com.unity.modules.unitywebrequest@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
     com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
     com.unity.modules.unitywebrequestaudio@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
     com.unity.modules.unitywebrequesttexture@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
     com.unity.modules.unitywebrequestwww@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
     com.unity.modules.vehicles@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
     com.unity.modules.video@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
     com.unity.modules.vr@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
     com.unity.modules.wind@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
     com.unity.modules.xr@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
 
 [XR] No new subsystems found in resolved package list.
 [Package Manager] Done registering packages in 0.00s seconds
 Refreshing native plugins compatible for Editor in 34.06 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 IsTimeToCheckForNewEditor: Update time 1589201617 current 1589201476
 Initialize engine version: 2019.2.0f1 (20c1667945cf)
 [XR] Discovering subsystems at path G:/Unity Engine/2019.2.0f1/Editor/Data/Resources/UnitySubsystems
 [XR] Discovering subsystems at path G:/Unity projects/TEST/TEST_APP/Assets
 GfxDevice: creating device client; threaded=1
 Direct3D:
     Version:  Direct3D 11.0 [level 11.1]
     Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
     Vendor:   
     VRAM:     4031 MB
     Driver:   23.21.13.8813
 WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
 WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
 WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
 WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
 [EnlightenBakeManager] m_Clear = false;
 Initialize mono
 Mono path[0] = 'G:/Unity Engine/2019.2.0f1/Editor/Data/Managed'
 Mono path[1] = 'G:/Unity Engine/2019.2.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
 Mono config path = 'G:/Unity Engine/2019.2.0f1/Editor/Data/MonoBleedingEdge/etc'
 Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56996
 Begin MonoManager ReloadAssembly
 Registering precompiled unity dll's ...
 Register platform support module: G:/Unity Engine/2019.2.0f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
 Register platform support module: G:/Unity Engine/2019.2.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
 Registered in 0.000935 seconds.
 Native extension for Android target not found
 Native extension for WindowsStandalone target not found
 Refreshing native plugins compatible for Editor in 1.86 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
 - Completed reload, in  1.539 seconds
 Registering precompiled user dll's ...
 Registered in 0.087871 seconds.
 Platform modules already initialized, skipping
 Begin MonoManager ReloadAssembly
 Symbol file LoadedFromMemory doesn't match image G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
 Native extension for Android target not found
 Native extension for WindowsStandalone target not found
 Refreshing native plugins compatible for Editor in 1.89 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 UnityIAP: [InitializeOnLoad] Facebook Check
 UnityIAP: Runtime [2019.2.0f1]
 UnityIAP: Current Build is Android:Android
 UnityIAP: stub FacebookStore.dll enabled
 Refreshing native plugins compatible for Editor in 1.94 ms, found 0 plugins.
 Mono: successfully reloaded assembly
 - Completed reload, in  1.283 seconds
 Platform modules already initialized, skipping
 Validating Project structure ... 0.024810 seconds.
 Refresh: detecting if any assets need to be imported or removed ...
 
 Hashing assets (1 files)... 0.000 seconds
   file read: 0.000 seconds (0.001 MB)
   wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
   wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
   hash: 0.000 seconds
 ----- Compute hash(es) for 1 asset(s).
 ----- Asset named Assets/Plugins/Android/OneSignalConfig/AndroidManifest.xml is skipped as no actual change.
 
 Refreshing native plugins compatible for Editor in 1.98 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Refresh: detecting if any assets need to be imported or removed ...
 
 Refresh Completed time: 0.049669s
     Asset Scan time: 0.049036s
     Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
     Asset Import (Scripting) time: 0.000000s (count: 0)
     Post Processs Assets (Scripting) time: 0.000000s
     Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
     Asset Import (Non Scripting) time: 0.000000s (count: 0)
     Post Process Assets (Non Scripting) time: 0.000000s
     Dependent Assets to Import Queue time: 0.000000s
 
 WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
 WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
 WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
 WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
 Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
 Warming cache for 6664 main assets: 0.016194 seconds elapsed
 Initializing Unity extensions:
  'G:/Unity Engine/2019.2.0f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll'  GUID: 4ba2329b63d54f0187bcaa12486b1b0f
 Unloading 3611 Unused Serialized files (Serialized files now loaded: 0)
 Loaded scene 'Assets/Scenes/LUXURY.unity'
     Deserialize:            248.328 ms
     Integration:            402.818 ms
     Integration of assets:  39.466 ms
     Thread Wait Time:       21.773 ms
     Total Operation Time:   712.385 ms
 System memory in use before: 132.5 MB.
 System memory in use after: 133.0 MB.
 
 Unloading 1194 unused Assets to reduce memory usage. Loaded Objects now: 8719.
 Total: 9.370957 ms (FindLiveObjects: 0.931599 ms CreateObjectMapping: 0.433996 ms MarkObjects: 7.751195 ms  DeleteObjects: 0.253644 ms)
 
 <RI> Initialized touch support.
 
 <RI> Initialized touch support.
 
 <RI> Initialized touch support.
 
 <RI> Initialized touch support.
 
 <RI> Initialized touch support.
 
 <RI> Initialized touch support.
 
 <RI> Initialized touch support.
 
 <RI> Initializing input.
 
 <RI> Input initialized.
 
 [Project] Loading completed in 9.899 seconds
     Project init time:                 8.617 seconds
         Template init time:         0.000 seconds
         Services packages init time:     0.895 seconds
         Package Manager init time:         1.227 seconds
         Asset Database init time:         1.175 seconds
         Global illumination init time:     0.215 seconds
         Assemblies load time:             3.717 seconds
         Unity extensions init time:     0.002 seconds
         Asset Database refresh time:     0.050 seconds
     Scene opening time:             1.023 seconds
 Created GICache directory at C:/Users/arper/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.031s, timestamps: [10.705 - 10.737]
 Setting up 1 worker threads for Enlighten.
   Thread -> id: 1854 -> priority: 1 
 TrimDiskCacheJob: Current cache size 0mb
 UPID Received 'e3f55f7d-5953-4383-a558-f3665593ef50'.
 Refresh: detecting if any assets need to be imported or removed ...
 
 Refresh Completed time: 0.098990s
     Asset Scan time: 0.096236s
     Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
     Asset Import (Scripting) time: 0.000000s (count: 0)
     Post Processs Assets (Scripting) time: 0.000000s
     Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
     Asset Import (Non Scripting) time: 0.000000s (count: 0)
     Post Process Assets (Non Scripting) time: 0.000000s
     Dependent Assets to Import Queue time: 0.000000s
 
 Refreshing native plugins compatible for Editor in 32.59 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Reloading assemblies for play mode.
 Begin MonoManager ReloadAssembly
 Symbol file LoadedFromMemory doesn't match image G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
 Native extension for Android target not found
 Native extension for WindowsStandalone target not found
 Refreshing native plugins compatible for Editor in 1.92 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 UnityIAP: [InitializeOnLoad] Facebook Check
 UnityIAP: Runtime [2019.2.0f1]
 UnityIAP: Current Build is Android:Android
 UnityIAP: stub FacebookStore.dll enabled
 DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 32651531095572596.
 DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 32651531095572596.
 DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 32651531095572596.
 DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 32651531095572596.
 DynamicHeapAllocator out of memory - Could not get memory for large allocation 32651531095572596!
 Could not allocate memory: System out of memory!
 Trying to allocate: 32651531095572596B with 16 alignment. MemoryLabel: String
 Allocation happened at: Line:295 in C:\buildslave\unity\build\Runtime/Core/Containers/StringStorageDefault.h
 Memory overview
 
 [ ALLOC_DEFAULT ] used: 80813904B | peak: 0B | reserved: 115343360B 
 [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B 
 [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B 
 [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 2097152B 
 [ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 1048576B 
 [ ALLOC_GFX ] used: 36433057B | peak: 0B | reserved: 44809305B 
 [ ALLOC_CACHEOBJECTS ] used: 25480024B | peak: 0B | reserved: 81788928B 
 [ ALLOC_TYPETREE ] used: 9400112B | peak: 0B | reserved: 33554432B 
 [ ALLOC_PROFILER ] used: 5981832B | peak: 5983016B | reserved: 16777216B 
 [ ALLOC_PROFILER_EDITOR ] used: 22288B | peak: 31520B | reserved: 67108864B 
 [ ALLOC_TEMP_THREAD ] used: 49868B | peak: 0B | reserved: 19759104B 
 Could not allocate memory: System out of memory!
 Trying to allocate: 32651531095572596B with 16 alignment. MemoryLabel: String
 Allocation happened at: Line:295 in C:\buildslave\unity\build\Runtime/Core/Containers/StringStorageDefault.h
 Memory overview
 
 [ ALLOC_DEFAULT ] used: 80813904B | peak: 0B | reserved: 115343360B 
 [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B 
 [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B 
 [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 2097152B 
 [ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 1048576B 
 [ ALLOC_GFX ] used: 36433057B | peak: 0B | reserved: 44809305B 
 [ ALLOC_CACHEOBJECTS ] used: 25480024B | peak: 0B | reserved: 81788928B 
 [ ALLOC_TYPETREE ] used: 9400112B | peak: 0B | reserved: 33554432B 
 [ ALLOC_PROFILER ] used: 5981832B | peak: 5983016B | reserved: 16777216B 
 [ ALLOC_PROFILER_EDITOR ] used: 22288B | peak: 31520B | reserved: 67108864B 
 [ ALLOC_TEMP_THREAD ] used: 49868B | peak: 0B | reserved: 19759104B 
 
 UnityEditor.AssetImporter:get_assetPath()
 UnityEditor.PluginImporter:InvokeShouldOverridePredicate() (at C:\buildslave\unity\build\Modules\AssetPipelineEditor\Public\PluginImporter.bindings.cs:165)
 
 [C:\buildslave\unity\build\Runtime/Allocator/MemoryManager.cpp line 1175] 
 (Filename: C:/buildslave/unity/build/Modules/AssetPipelineEditor/Public/PluginImporter.bindings.cs Line: 165)
 
 
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avatar image pgunityartem55 · May 12, 2020 at 12:33 PM 0
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Sometimes i had stack trace

 ========== OUTPUTTING STACK TRACE ==================
 
 0x00007FF66DCE9DEF (Unity) scripting_object_get_class
 0x00007FF66B406956 (Unity) ArrayOf$$anonymous$$anagedObjectsTransferer::begin
 0x00007FF66DD0EF53 (Unity) StreamedBinaryWrite::TransferSTLStyleArray<ArrayOf$$anonymous$$anagedObjectsTransferer>
 0x00007FF66DD258FB (Unity) Transfer_$$anonymous$$anagedObject<StreamedBinaryWrite,1>
 0x00007FF66DD0658B (Unity) TransferField_LinearCollection<YA$$anonymous$$LWrite>
 0x00007FF66C55A3A2 (Unity) ExecuteSerializationCommands<YA$$anonymous$$LWrite>
 0x00007FF66C564E31 (Unity) TransferScriptingObject<StreamedBinaryWrite>
 0x00007FF66C573D28 (Unity) Serializable$$anonymous$$anagedRefBackupGenerator::ExtractBackupFromInstance
 0x00007FF66DC9C22C (Unity) $$anonymous$$onoBehaviour::BackupAndDeflate$$anonymous$$anagedReferences
 0x00007FF66DD4265A (Unity) Serializable$$anonymous$$anagedRefsUtilities::BackupAndDeflateAll
 0x00007FF66DC9C716 (Unity) $$anonymous$$ono$$anonymous$$anager::BeginReloadAssembly
 0x00007FF66DCAD713 (Unity) $$anonymous$$ono$$anonymous$$anager::ReloadAssembly
 0x00007FF66C2FB383 (Unity) ReloadAllUsedAssemblies
 0x00007FF66BD7B927 (Unity) Application::TickTimer
 0x00007FF66C60BE50 (Unity) $$anonymous$$ain$$anonymous$$essageLoop
 0x00007FF66C60E86F (Unity) Win$$anonymous$$ain
 0x00007FF66F2A5792 (Unity) __scrt_common_main_seh
 0x00007FFEA7EE8364 (KERNEL32) BaseThreadInitThunk
 0x00007FFEA7FFE821 (ntdll) RtlUserThreadStart
 
 ========== END OF STACKTRACE ===========
avatar image pgunityartem55 · May 12, 2020 at 12:44 PM 0
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here i have sometimes crash dump link text

crashdump.txt (9.4 kB)
avatar image pgunityartem55 · May 12, 2020 at 05:45 PM 0
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Also i get some time

 Reloading assemblies after finishing script compilation. Begin $$anonymous$$ono$$anonymous$$anager ReloadAssembly Curl error 42: Callback aborted Symbol file LoadedFrom$$anonymous$$emory doesn't match image G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 2.14 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. UnityIAP: [InitializeOnLoad] Facebook Check UnityIAP: Runtime [2019.2.0f1] UnityIAP: Current Build is Android:Android UnityIAP: stub FacebookStore.dll enabled NullReferenceException: Object reference not set to an instance of an object at UnityEngine.UIElements.StyleComplexSelector.CachePseudoState$$anonymous$$asks () [0x00002] in C:\buildslave\unity\build\$$anonymous$$odules\UIElements\StyleSheets\StyleComplexSelector.cs:80 at UnityEngine.UIElements.StyleSheet.SetupReferences () [0x00035] in C:\buildslave\unity\build\$$anonymous$$odules\UIElements\StyleSheets\StyleSheet.cs:113 at UnityEngine.UIElements.StyleSheet.OnEnable () [0x00002] in C:\buildslave\unity\build\$$anonymous$$odules\UIElements\StyleSheets\StyleSheet.cs:103
 
 (Filename: C:/buildslave/unity/build/$$anonymous$$odules/UIElements/StyleSheets/StyleComplexSelector.cs Line: 80)
 
 $$anonymous$$ono: successfully reloaded assembly Refreshing native plugins compatible for Editor in 2.10 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. - Completed reload, in 2.325 seconds Platform modules already initialized, skipping Refresh: detecting if any assets need to be imported or removed ...
 
 Hashing assets (2 files)... 0.001 seconds file read: 0.000 seconds (0.007 $$anonymous$$B) wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound) wait for read: 0.001 seconds (CPUT thread waiting for I/O thread, aka disk bound) hash: 0.000 seconds ----- Compute hash(es) for 2 asset(s). ----- Asset named Assets/Plugins/Android/OneSignalConfig/Android$$anonymous$$anifest.xml is skipped as no actual change. ----- Asset named Assets/Scripts/Slots/Luxury/BonusGame/LuxuryBonusGame.cs is skipped as no actual change.
 
 Refreshing native plugins compatible for Editor in 2.15 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms.
 
 Refresh Completed time: 0.069098s Asset Scan time: 0.053547s Asset Hashing: 0.001428s [6.7 KB, 4.566189 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s
 
 Reloading assemblies for play mode. Begin $$anonymous$$ono$$anonymous$$anager ReloadAssembly * Assertion at ..\mono\metadata\class.c:8808, condition `ac->rank' not met

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Answer by samsarfau9 · May 12, 2020 at 04:17 PM

Seems that you could have too many heavy programs running in the background, so Unity doesn't have enough memory to run normally.

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