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Question by cybernetics12 · Jun 02, 2019 at 07:45 AM · wallrunning

Prototype-like Wall Running

Been at it all day with no success.

Got it to where it will walk up a wall facing the Z axis but nothing else. I am using Humanoid animations with the physics engine. The Player has a Box Collider and it is a child to an empty object with a rigid body so I can have gravity and control it separately from the actual character.

Currently what I do is detect when I am grounded and near a wall. When I am not grounded and near a wall[jumping most of the time]

How do I get the character's feet to stay attached to any wall regardless of direction?

Edit: For reference, this is what I am trying to achieve> https://www.youtube.com/watch?v=ZWrc9IMRCTw

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