Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by aakashs434 · Feb 07, 2020 at 08:16 AM · scripting problemmovementscripting beginnerbeginneranimator controller

I Have made a movement script for my pacman sprite. But animations keep playing even when there is no input. ans when i drag my sprite around in the scene it keeps trying to return to its original position.

 public class PacmanMove : MonoBehaviour
 {
     public float speed = 0.4f;
     Vector2 destination = Vector2.zero;
     // used for initalisation
     void Start()
     {
         destination = transform.position;
         
     }
 
     // Update is called once per frame
     void FixedUpdate()
     {//move closer to the set destination at the speed that is set
         Vector2 p = Vector2.MoveTowards(transform.position, destination, speed);
         //set variable p as a vector to show where to move at what speed
         GetComponent<Rigidbody2D>().MovePosition(p);
         // use that variable to move pacman in said direction at said speed
         //check if there is an input at regular intervals
         if ((Vector2)transform.position == destination)
         {//if there is an input of the arrow keys move pacman in that direction by 1 unit
             if (Input.GetKey(KeyCode.UpArrow) && valid(Vector2.up))
                 destination = (Vector2)transform.position + Vector2.up;
             if (Input.GetKey(KeyCode.RightArrow) && valid(Vector2.right))
                 destination = (Vector2)transform.position + Vector2.right;
             if (Input.GetKey(KeyCode.DownArrow) && valid(-Vector2.up))
                 destination = (Vector2)transform.position - Vector2.up;
             if (Input.GetKey(KeyCode.LeftArrow) && valid(-Vector2.right))
                 destination = (Vector2)transform.position - Vector2.right;
         }//changes the dir x and dir y variables to allow the animation to change when different 
         //arrow keys are pressed
         Vector2 dir = destination - (Vector2)transform.position;
         GetComponent<Animator>().SetFloat("dirx", dir.x);
         GetComponent<Animator>().SetFloat("diry", dir.y);
 
     }
 
     bool valid(Vector2 dir)
     {//make a line from next to pacman to pacman to see
         //if there are any obstructions to stop him from moving e.g.(wall)
         Vector2 pos = transform.position;
         RaycastHit2D hit = Physics2D.Linecast(pos + dir, pos);
         return (hit.collider == GetComponent<Collider2D>());
 
     }
 }   
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

266 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to implement tokenization of game characters? 1 Answer

Rotate the character movement with the character 1 Answer

Root motion or script motion to make a character like riven? and any suggestions for learning resources 0 Answers

Getting Unusual Input into Animator Controller Script 0 Answers

How to restrict first person from turning 360 degrees when sitting? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges