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Question by jamesorion44 · Oct 26, 2020 at 07:32 PM · scripting problemparticlesystemgun script

Particle System isn't playing

I am trying to make a muzzle flash for a gun with the script below.. If I don't move my player at the start of the game, the particle system plays correctly. As soon as I move it though, the particle effect won't play anymore. How can I fix this?

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class Gun1 : MonoBehaviour { public float lookRadius = 10.0f; public Transform target; public GameObject gun; public ParticleSystem muzzleFlash;

 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {
     float distance = Vector3.Distance(target.position, transform.position);

     if (distance <= lookRadius)
     {
         if (Input.GetButtonDown("Fire1"))
         {
             Shoot();
         }
     }


     if (distance <= lookRadius)
     {
         Vector3 direction = (target.position - transform.position).normalized;
         Quaternion lookRotation = Quaternion.LookRotation(new Vector3(direction.x, 0, direction.z));
         transform.rotation = Quaternion.Slerp(transform.rotation, lookRotation, Time.deltaTime * 5f);
     }
 }

 void Shoot()
 {
     muzzleFlash.Play();

     RaycastHit hit;
     if (Physics.Raycast(gun.transform.position, gun.transform.forward, out hit))
     {
         Debug.Log(hit.transform.name);
     }
 }

 void OnDrawGizmosSelected()
 {
     Gizmos.color = Color.blue;
     Gizmos.DrawWireSphere(transform.position, lookRadius);
 }

}

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Answer by wewewu · Oct 27, 2020 at 07:34 AM

The particle system won't move, you may have to Instantiate the particle in world space

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avatar image jamesorion44 · Oct 27, 2020 at 11:55 AM 0
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@wewewu How can I do that?

avatar image wewewu jamesorion44 · Oct 27, 2020 at 05:08 PM 0
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Where do you want to play the effect

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