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This question was closed Oct 01, 2016 at 11:03 PM by Zitoox for the following reason:

I made some changes in a script that i had an now it is working fine.

I am still not going to use Blender.

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Question by Zitoox · Oct 01, 2016 at 10:53 PM · normalsreverseinsidesee through

Flip normals

I have a transparent sphere with a double-face script, and i wanted to see it from inside, but it isn't working. I've tried everything that i know and also asked others for help, but none of them knew the answer for this. I don't like to use Blender, so i am going to be short:

Do anyone have a script to reverse an object's normals OR turn off default culling or at least know other way to do it IN UNITY?

Thanks.

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avatar image Cereal_Killa · Feb 04, 2017 at 03:01 PM 0
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Open a surface shader. To turn off culling use:

 Cull Off

and to reverse normals use:

 float3 n = UnpackNormal(text2D(_Bump, IN.uv_Bump));
  o.Normal = dot(IN.viewDir, float3(0, 0, 1)) > 0 ? n : -n;

What was your solution?

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