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Question by Zulerf · Apr 28, 2018 at 10:03 PM · movement scriptclicktomove

Click to move player flickering when trying to get past object, flickering when colliding with other objects.

My player character is flickering/stuttering when clicking on a wall to get to the other side, this happens when the place I click is unreachable by the player. how would I make it so the player stops all movement if they click on an unreachable space, or if you think there is a better way to fix the problem. I am new to Unity so all feedback and help are appreciated. Thanks.

 using UnityEngine;
 using System.Collections;
 
 public class PlayerInteraction : MonoBehaviour
 {
     private float speed = 10;
 
     private Vector3 targetPosition;
     private bool isMoving;
 
     const int LEFT_MOUSE_BUTTON = 0;
     private void Start()
     {
         targetPosition = transform.position;
         isMoving = false;
     }
 
     void LateUpdate()
     {
         if (Input.GetMouseButton(LEFT_MOUSE_BUTTON))
         {
             SetTargetPosition();
         }
 
         if (isMoving)
         {
             MovePlayer();
         }
     }
 
     void SetTargetPosition()
     {
         Plane plane = new Plane(Vector3.up, transform.position);
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         float point = 0f;
 
         if (plane.Raycast(ray, out point))
         {
             targetPosition = ray.GetPoint(point);
         }
 
         isMoving = true;
     }
 
     void MovePlayer()
     {
         var adjusted = targetPosition;
         adjusted.y = 200f;
         transform.LookAt(adjusted);
         transform.position = Vector3.MoveTowards(transform.position, targetPosition, speed * Time.deltaTime);
         Vector3.MoveTowards(transform.position, targetPosition, speed * Time.deltaTime);
         if (transform.position == targetPosition)
         { 
             isMoving = false;
         }
     }
 
     void OnCollisionEnter(Collision collisionInfo)
     {
         var stop = transform.localPosition;
         if (collisionInfo.collider.name != "WorldFloorFlat")
         {
             isMoving = false;
         }
     }
 }
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