Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Flava_Sava · Sep 28, 2015 at 06:36 AM · unity 5collidertrigger

multi triggers misses interacting with the first collider of enemy

Hi there,

I know the title is confusing so i will explain : (I will provide pictures and some code ) my Player have a Trigger collider to detect enemies and get their script so when he Hit the enemy the script of that enemy that contain info about enemy's hp get decreased , the problem here is when they enemy overrun the player the first enemy script get lost and any new enemy get in the trigger he get killed after couple of hits. alt text i.e : if the enemy #1 trigger my collider for first time and i jumped over him and the enemy #2 trigger again the collider , if i killed #2 and got down to hit #1 the script of that enemy does not detect the dmg unless i make him enter the trigger range again.

Here is my Code:

 EnemyAI enemyAIScript;
 bool canHitEnemy=false;
 void Update(){
 if(canHitEnemy && Input.GetKeyDown (KeyCode.Mouse0))//check if we collided with enemy and pressed mouse 0 , hit and decrease hp of enemy
         {
             Hit();
             enemyAIScript.hp-=1;
         }
 }
 void OnTriggerEnter2D(Collider2D other){
         if(other.gameObject.CompareTag("Enemy")){//if we collide with enemy , we can hit them 
             canHitEnemy=true;
             enemyAIScript = other.GetComponent<EnemyAI>();
         }
     }
     void OnTriggerExit2D(Collider2D other){
         if(other.gameObject.CompareTag("Enemy"))//so he cant attack the enemy if he is far from him
             canHitEnemy=false;
     }

Sorry for my bad English , I hope you understand my issue :)

2-edited.png (107.2 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How do you trigger a specific collider using OnTriggerEnter? 2 Answers

Can't click gameobject when over another trigger? 1 Answer

Raycast not updating inside a trigger collider 0 Answers

A Collider problem. 1 Answer

Instantiate breaking at certain positions? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges