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Question by bol398 · Jul 14, 2017 at 09:40 PM · walltwoone

Best way to make two GameObjects merge into one

I have a top down view vid a grid were you can place down a "wall" and when I place two walls beside eachother, I want them too combine into 1 wall that's 2 "grids" long. Mostly for performance reasons when there is a lot of objects

I want something like how rimworld or prison architect does it, so if you have an idea please tell.

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avatar image Jwizard93 · Jul 14, 2017 at 09:54 PM 0
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When you put a new wall down test to see if there is another wall nearby. If there is then have the existing wall change it's size. $$anonymous$$ake sure that the textures are configured correctly to repeat.

avatar image bol398 Jwizard93 · Jul 14, 2017 at 10:09 PM 0
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Yeah that's what I was thinking but what happens when there is one wall on the left and one under

avatar image Jwizard93 bol398 · Jul 14, 2017 at 10:23 PM 0
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Procedural $$anonymous$$esh Generation. Best of luck my friend. I've never tried it.

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Answer by knorris23 · Jun 27, 2020 at 07:45 PM

I am not sure if you found out yet or not, I assume you did. But just to officially answer this question there is a way to do this in the hierarchy. I wanted to combine multiple walls to form one big wall. I expanded one wall while all the other walls were collapsed. Then, I held shift and selected the walls except for the expanded wall. Then i just click and drug it under the wall to make it a child of that one wall. I hope that makes sense.

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