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Question by OttoClausen · Mar 29, 2016 at 10:55 AM · rigidbody2dmovetowardspointstwobetween

Move GameObject with attached Rigidbody2D between two points

I am trying to move an object that has a rigidbody 2D attached between two points in space, when the object reaches a point it has to begin moving towards another one. I have been using this code:

 void Update () 
     {
         transform.position = Vector2.MoveTowards (transform.position, patrolPoints [pointToReach].transform.position, moveSpeed * Time.deltaTime);
 
         if (transform.position == patrolPoints[pointToReach].transform.position) 
         {
             if (pointToReach == patrolPoints.Length - 1) 
             {
                 pointToReach = 0;
             }
             else
             {
                 pointToReach++;
             }
         }
     }

How can I do the same thing by moving the Rigidbody2D? Is there something similar to MoveTowards than I can use?

Thanks in advance

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Answer by giorashc · Mar 29, 2016 at 11:36 AM

You can use MovePosition method on a rigidboy in a FixedUpdate method. However you will have to test if the object arrived to its destination by testing the distance from its current point to the target point:

 void Awake() {
      rb = GetComponent<RigidBody2D>();
 }
 
 void FixedUpdate() {
        Vector3 dir = patrolPoints[pointToReach].transform.position - rb.position;
        dir.Normalize();
 
        rb.MovePosition(rb.position + dir * Time.fixedDelta * moveSpeed);
 
        float sqrMag= (patrolPoints[pointToReach].transform.position - rb.position).sqrMagnitude;
 
        if (sqrMag > 0.1) { 
            // You have reached your destination
            rb.position = patrolPoints[pointToReach].transform.position;
        }
 }

This might not be the best approach but it should get you started. If you find more efficient please share...

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