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Is URP compatible with VR's SDK stereo display (non head-mounted) ?
I am currently working on a project in Unity 2019.3.13 that requires a stereo display where we would like to add URP features.
Looking through the documentation it seems that URP is useable with XR's plugins, however, when trying to use these two together, all I get is a black screen in my builds. I tried to build the project with only URP or only stereo display and it to work well in both cases, so it seems that the issue is really when they are used together.
I am not sure if this issue comes from some project settings or if these two are really not meant to use together yet.
Any help on this would be appreciated.
Answer by mikewarren · Jun 11, 2020 at 07:23 PM
FWIW,
I tried to use the LWRP with stereo non head-mounted last year and it didn't work. It's my understanding that LWRP evolved into URP, so there may still be an issue there.