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Enable 3D Stereoscopic in Universal Render Pipeline. Need Help.,How to enable Stereoscopic view on Universal Render Pipeline?
Previously I work on unity standard built-in rendering. I am upgrading the project using the Universal Render pipeline. I am using a custom shader for the stereoscopic.
The issue is, my camera turns to black as soon as I go to game mode. I can see the material sample displays the anaglyph/ side by side effects the way I wanted. It just won't display on the editor/game window.
How do I detect this is a universal pipeline issue? Because I use the same unity version, just in different render modes.
Please guide me you all. Love the community!
unity version: 2019.3.2f1
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