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Question by Rian_Itsch_ · Aug 07, 2019 at 03:29 PM · gameobject3dshaderscube

See colors when inside Cube - Worldbuilding in a gameobject

When i walk into a gameobject, for example a red cube, i want to see red. Right now, when i am inside the cube i can just see through it, maybe see some borders.

How can i see all red when i am insinde the cube, which is also red from the outside?

Bonus: Is it possible to see am smaller blue cube when i am inside of the big red cube? Building a world within the red cube?!

Please help! Rian Itsch

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Answer by Tulsisvt · Aug 07, 2019 at 03:45 PM

You can do that either by using a double-sided shader (Front and back face culling off) or flipping the normals of the object if you just want to render the inside of the cube.

http://wiki.unity3d.com/index.php/ReverseNormals - attach this script to the object you want the normals flipped.

I use shaderforge or shadergraph to make double-sided shaders, you can also edit an existing shader by adding a line Cull Off - https://stackoverflow.com/questions/42253311/unity-how-to-make-material-double-sided

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Answer by Rian_Itsch_ · Aug 09, 2019 at 12:16 PM

Many Thanks! I will look into that!

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