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.setParticles equivalent for Visual Effects Graph?
I have a static set of stationary points (x,y,z) positions that I want to render in my project as a point cloud-type visual. I have several hundred thousand, so the particle system rendering them on the CPU is not ideal for my framerate/performance requirements (other things are happening in real time). I would like to render them using a visual effects graph, since the HP pipeline renders its particles on the GPU.
I cannot find a way to give the VFX Graph my set of particles, Vector3s, etc. The native particle system has ".setParticles" but I cannot find an equivalent for VFX graph.
How would I go about doing this?
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