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Question by Corvostudio · May 07, 2018 at 04:15 PM · mesh3dgenerationpointstriangulation

Creating mesh from random points

Hi! I'm trying to create a 3d mesh from a random series on points. Since this is a 3d case i think triangulator will not the best choiche for me. what can i do? I just need a simple mesh without any particular request.alt text Thank you!

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avatar image Scribe · May 07, 2018 at 05:09 PM 0
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This is not easy. Do you want a closed mesh, or an open one? If your points are always 'mostly' flat, you could project them into 2D space which makes things easier. You could use the weakest Eigen vector to do this in the most accurate way. Alternatively Delaunay triangulation does extend to n dimensions but is not for the feint of heart!

If you know anything about the expected shape of these points then it would be useful to let us know, for example if it is always points on a sphere then you can use that knowledge to optimise the work of actually triangulating

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Answer by GiorgiaTicchiarelli · Feb 03, 2021 at 10:59 PM

Hi! I'm a beginner to using Unity and I've read your question. I would like to know if you were able to solve your problem.

I should reconstruct a scalp from points and I need a mesh alt text


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avatar image Corvostudio · Feb 04, 2021 at 11:56 AM 0
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Hi Giorgia. I don't remember which result I could achieve, but I dropped that project anyway :/

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