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Question by perf401 · Sep 26, 2021 at 08:38 PM · unity 2dif statementontriggerenter2dreturn value

Get bool value from OnTriggerEnter2D?

2 weeks of unity and C# experience. Barely knows anything.

My goal: Player can dash only once after collecting specific item.

Doesn't work because canDash is always false. Doesn't give me any errors. Looks like i just can't get value out of OnTriggerEnter2D. Maybe there is other ways to set it up?

Playermovement script:

  if (Input.GetButtonDown("Fire1") && isDashing == false && Orange.GetComponent<ItemCollector>().canDash == true)
         {
         // dash physics
             isDashing = true;
             dashDurationStart = dashDuration;
         }
         if (dashDurationStart <= 0 && isDashing == true)
         {
             // dash physics
             isDashing = false;
             Orange.GetComponent<ItemCollector>().canDash = false;
         }

ItemCollector script:

  [SerializeField] public bool canDash = false;
      private void OnTriggerEnter2D(Collider2D collision)
         {
             if (collision.gameObject.CompareTag("Orange"))
             {
                 canDash = true;
                 collectSound.Play();
             }
         }
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Answer by perf401 · Sep 27, 2021 at 09:32 AM

Referencing canDash in that way fixed the problem.

 dashAvailable = ItemCollector.canDash;
             if (Input.GetButtonDown("Fire1") && isDashing == false && dashAvailable == true)
             {
               // dash physics
                 isDashing = true;
                 dashDurationStart = dashDuration;
             }
             if (dashDurationStart <= 0 && isDashing == true)
             {
                // dash physics
                 isDashing = false;
                 ItemCollector.canDash = false;
             }

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