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Question by AM2026 · Nov 05, 2020 at 02:14 AM · if statementgetkey

If Get key not working

Hi. I have this small code that is supposed to let me move left and right and jump, and Unity isn't giving me any errors but when I press the keys the don't work. I'm probably missing something pretty obvious. Anyways here's the code.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour {
 
     public Rigidbody rb;
 
     public float forward = 2000f;
     public float sideways = 500f;
     public float jump = 100f;
 
 
     
      
         void  FixedUpdate () {
 
 
         rb.AddForce (0, 0, forward * Time.deltaTime);
 
     
         if ( Input.GetKey ("a") )
         {
             rb.AddForce (sideways * Time.deltaTime, 0, 0);
         }
 
         if (Input.GetKey ("a")) {
             rb.AddForce (-sideways * Time.deltaTime, 0, 0);
         }
 
         if (Input.GetButtonDown ("Jump")) {
             rb.AddForce (0, jump, 0);
 
         
 
         }
     }
     }
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Answer by Keftark-Barin · Nov 05, 2020 at 07:11 AM

Hi. You have 2 times GetKey "a" with sideways and -sideways. The second "if" cancels the first. And maybe try "GetKeyDown" instead of "GetButtonDown" for the jump.

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avatar image AM2026 · Nov 05, 2020 at 01:38 PM 0
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Oh my god thanks I'm such an idiot lol

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Answer by Maggiethegsd · Nov 05, 2020 at 06:00 PM

The first major problem is you have used the a key two times, change the right movement key to D. Also you might wanna try changing GetKey in Jump to GetKeyDown. I also recommend using KeyCodes as an input argument, instead of a string such as "d". You can use like KeyCode.Space, KeyCode.A, etc.

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