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Question by Dtained · Sep 21, 2020 at 10:01 PM · cameravector3camera-movementoffsetif statement

Vector3 is increasing infinitely instead of capping at the if statement limit,Doing a smooth move for a camera but it continues to pan even though it reaches it's x and y offset

So just started C# yesterday and I have a project where the player is a cube dodging other cubes. It's from Brackey's tutorial, so most of my learning has been from there. I want the cube to hit a boudry and start moving backwards, which I've achieved. I also wasn't the camera Offset to increase from 2 to 7, but it ignores the boundary. Keep in mind the code is messy and probably inefficient because I've virtually a novice at this stuff. Here is the code:

             if (PlayerCollision.ReverseMode && !(cameraupdated))
     {
         Vector3 offsetedit = Offset;

         if (offsetedit.y != 7.0)
         {
             offsetedit.y += 0.01f;
             Offset = offsetedit;
             Debug.Log(Offset);
             if (offsetedit.y == 7)
             {
                 cameraupdatedz = true;
             }
         }
         if (offsetedit.z != -16.0)
         {
             offsetedit.z -= 0.01f;
             Offset = offsetedit;
             if (offsetedit.z == -21)
             {
                 cameraupdatedz = true;
             }
         }
         if (cameraupdatedy && cameraupdatedz)
         {
             cameraupdated = true;
         }
     }
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avatar image _MGB_ · Sep 19, 2020 at 10:52 AM 0
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@Dtained Floating point values rarely match exact values in practice ( != 7, != -16). Try using less/more than instead.

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