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Question by redpostman · Mar 06, 2018 at 12:41 PM · cameracamera-movementissuecubesnan

unity3D how can i get the solution to transform.position assign attempt for 'main camera' is not valid. input position is nan nan nan?

This is my code of the camera:

 public class followcamara : MonoBehaviour {
 
     // Update is called once per frame
     public Transform player;
     public Vector3 offset;
     void Update ()    
     {
         //debug.log(player.position); imprime la posicion del jugador.
         //  transform.position = player.position; // si solo dejamos esta porcion de codigo, 
         //la camara se pusiera en el jugador en 1ra persona, pero como la camara en este juegos la queremos en 3ra 
         //persona, le agregaremos lo siguiente.
 
         transform.position = player.position + offset;// asi la camara se centra y se modifica a las coordenadas 
         //que le pongamos.
 
     }
 }

These are the values of offset that i put on the inspector: 0.1,2,-5

I get a lot of error, but these are the first three:

alt text

These happens when I'm playing in the edge of a road at an certain rotation, something like these, but in the edge of the road. So when it happens y just disappear, and y give me a lot of errors. How can i fix these? I am new on unity. is my first time asking. I have to say to, its a endless runner so the object is constanly moving to z+,

alt text

error-4.png (16.6 kB)
error3.png (10.3 kB)
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avatar image meat5000 ♦ · Mar 07, 2018 at 11:23 AM 0
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I came across this post that may be of use to you by 'Donay'

https://forum.unity.com/threads/transform-position-assign-attempt-for-is-not-valid-and-invalid-aabb-errors.471396/#post-3073572


A post on the same thread by dieqoo mentions enabling PC$$anonymous$$ mode in Physics $$anonymous$$anager fixing the issue.

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