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Build Fail - Unity 2018.3.0b9
Everytime I try to build my game I get the following error.
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00234] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I didn't have this error before I updated Unity but It could be something I changed with the game. The build is for Windows, Mac, and Linux.
Unfortunately I still haven't found a solution.
same here. I am on $$anonymous$$ac. Build for Android / iOs / tvOS failes since 2018.3 macbuild works.
I am paying a monthly plan. I cannot deploy since 2 weeks. will I get a refund?
Answer by K1nkku · Dec 23, 2018 at 02:59 PM
I get the same error today ! Check in your Unity project folder if there is the Visual Studio generated file (the .sln file). If there is one, delete it, then retry to build your unity project. It should be working ! :),I had the same problem today ! Try to get into your project folder and check if there is the generated Visual studio project (the .sln file). If there is one, delete it and retry to build again. It should work.
Answer by hawksandwichgames · Jan 22, 2019 at 07:55 AM
wow wtf, what a pain in the ass this bug is. the way i fixed it is by pressing Build instead of Build And Run. no idea what that's about. hope this helps.
Answer by aqib-nawaz-003 · Jul 24, 2019 at 05:55 AM
I got the same problem today in Unity 2018.3.13f1 and solved this by Changing my build setting from Internal to Gradle. As shown in the Screen shot.
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