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Question by sh_code · Jan 16, 2018 at 07:26 PM · shadersbeta

Shader Graph option missing

I'm either blind, or I'm missing some project option or something that makes the Create->Shader Graph option available? Or is it because this feature is available only in Unity Pro? My Create menu looks very different to what's shown in here https://forum.unity.com/threads/feedback-wanted-shader-graph.511960/

what i've got is: alt text

missing-shader-graph.png (20.7 kB)
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Answer by Raistlin2015 · Jan 17, 2018 at 05:24 PM

@sh_code

I was having the same problem. To resolve =>

Clone or Download this repo and open it as a project to get access to the shader graph.

https://github.com/Unity-Technologies/ShaderGraph

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avatar image sh_code · Jan 17, 2018 at 05:28 PM 0
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oh... so it's not a built-in thing? and not even an asset? so if I want to make a thing with this feature, I have to "open this project" and start building my thing on top of it? how weird...

avatar image Raistlin2015 sh_code · Jan 17, 2018 at 05:47 PM 0
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While it's in beta, I imagine that is so but you could always import assets from v2017 to v2018 and add or modify shaders then re-import the shader to your project in v2017.

avatar image sh_code · Jan 17, 2018 at 06:36 PM 0
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you can also add it to your existing project by just copying the folders from the git repo zip into the root folder of your project. beware, though, that this will kick out all of your old materials, and you'll have to manually switch them from "Standard" to "LightweightPipeline/Standard", as well as then manually re-assign them to all the objects.

avatar image DieGlolum · Jul 18, 2018 at 04:34 PM 0
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Hi, there are not project file in this download, I can't find nothing to open as project.

Please how can I open it on Unity 2018

Thanks

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Answer by Hoorza · May 10, 2018 at 08:53 PM

As of Unity 2018.1 official release, you can/should use "Package Manager" that can be found in the "Window" at the unity top bar. You need to install from there:

  • Shadergraph

  • Render-pipelines.core

  • Render-pipelines.lightweight

    -

    FYI:Shadergraph only works for lightweight render pipeline at the present !!!

    -

    After installing all of the above you need to create a rendering profile. Right-click in the "Project" window than Create --> Rendering --> Lightweight Pipeline Asset, it is like your profile.

    -

    After that go to go to Edit --> Project Settings --> Graphics and then in Scriptable Render Pipeline Settings chose the Lightweight Pipeline Asset that you have created earlier on in your "Project" window.

    -

    Now you should be able to create shaders using the new method(can be found in the Create menu), and also open Shadergraph as well. Cheerio !!
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avatar image niraj_ethsoh · Jun 19, 2018 at 07:02 AM 0
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This is what I was looking for.. Thanks!!!

avatar image TheGameLearner · Dec 12, 2018 at 07:04 AM 0
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Thanks, I did what you said and found the options.

avatar image SalahChafai160 · Apr 28, 2019 at 12:54 PM 0
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thanks so much !!!!!!

avatar image BCcosme · Mar 06, 2020 at 11:55 AM 0
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In Unity 2019.1.6f1, I can't see 'Render-pipelines.core' and 'Render-pipelines.lightweight'. I've installed -Shader Graph 5.16.1 -Core RP Library 5.16.1 -High Definition RP 5.16.1 -Hybrid Renderer 0.1.1 -Lightweight RP 5.16.1 -Unity Render Strea$$anonymous$$g 1.1.1 And create 'Lightweight Render Pipeline Asset' for Project Setting's Scriptable Render Pipeline Settings. What am I missing?

avatar image amitDklein BCcosme · Sep 01, 2020 at 01:46 PM 0
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They are called Core RP Library and Lightweight RP (when you pick them you can see the full name in the inspector.

avatar image eugievaldes · Feb 01, 2021 at 04:50 AM 0
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https://imgur.com/mHooe9H ^Can't find the "Lightweight Pipeline Asset" option when navigating through to Edit --> Project Settings --> Graphics....step.

$$anonymous$$y PBR shader is showing up as broken with the magenta like color on the surface of my plane in the background of my scene. Can anyone help?

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Answer by hoangminh1789 · Jan 18, 2018 at 10:45 AM

@sh_code You have to edit file "manifest.json" in folder {PROJECT}/UnityPackageManager. Adding content to enable ShaderGraph and RenderPineline as below:

 {
     "registry": "https://staging-packages.unity.com",
     "dependencies": {
         "com.unity.render-pipelines.lightweight" : "0.1.21",
         "com.unity.shadergraph" : "0.1.9"
     }
 }

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avatar image grrava · Mar 17, 2018 at 12:29 PM 0
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worked for me

avatar image AbelAguirre grrava · May 04, 2018 at 12:36 AM 0
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theres to many files, what file is the correct?

avatar image amitDklein AbelAguirre · Sep 01, 2020 at 01:43 PM 0
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Usually the one at the top. If you want to be sure you can edit them all, it does not matter.

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Answer by swordcat13 · Oct 26, 2020 at 03:50 PM

Its still dont work for me...

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avatar image amitDklein · Feb 01, 2021 at 03:07 PM 0
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make sure to update unity to the last non beta version and make sure to update all the needed packages

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